Monday, April 1, 2013

Animations 02

Here are a couple more animations for the character Helcha. We have him eating and landing. The eating can be done at any point in time when he is on the ground and the landing is him coming from a moving position to a standing position.

Next step is getting these implemented into the game so he can move around naturally and actually enjoy some food.

Saturday, March 23, 2013

Helcha Animations

The above are videos of Helcha starting with and idle animation, second is Helcha taking off and Third is Helchas flying animation. The flying is basically his walk animation. These are all first drafts and are subject to change if time allows. We have until Sunday, the 31st to complete the game. Thats a week with our noses to the grind stone.

Tuesday, March 12, 2013

Two systems have been coded so far by Merphy Syphokham.

Pets will age in real time and that time will convert from seconds, to minutes, to hours, and to days. There will be a menu that will allow you to see the age of your pet.

Three of the pet's needs will decrease with time, Hunger, Bladder, and Fun. These variables will deplete at different rates than each other and will be somewhat random. So far, the images to display the meters have been made and still need to be implemented in. The images portraying the needs are based on percentages, so even as the pet's maximum hunger/fun/bladder increases, the graphic meters will portray them accurately.

Wednesday, March 6, 2013

Let it begin!

Hello, Welcome to our blog on the Virtual Pocket Pet app.

This is a project we, Merphy Syphokham and Matthew Hagen, have created to teach us about creating video games. We wanted to learn a bit about the production pipeline, How to program AI, menus and various other aspects needed to make a game playable. We also wanted to improve our modeling skills to best optimize for a low poly game that allowed for fluid animation.



Our first Entry is of a few models Matthew Hagen created for the game. These are images of a few of the proposed pets you can raise and play with.





The top one is the most recent model. It is a dragon creature that has yet to be textured and rigged. Second in the list is a ghost creature that i s textured and rigged. However, we think he'll adjust the white texture to make it a bit more interesting to look at. The last is a robot character that is both textured and Rigged. The robot is Matthews favorite character as of now.