Next step is getting these implemented into the game so he can move around naturally and actually enjoy some food.
PocketPet
Monday, April 1, 2013
Animations 02
Next step is getting these implemented into the game so he can move around naturally and actually enjoy some food.
Saturday, March 23, 2013
Helcha Animations
Tuesday, March 12, 2013
Two systems have been coded so far by Merphy Syphokham.
Pets will age in real time and that time will convert from seconds, to minutes, to hours, and to days. There will be a menu that will allow you to see the age of your pet.
Three of the pet's needs will decrease with time, Hunger, Bladder, and Fun. These variables will deplete at different rates than each other and will be somewhat random. So far, the images to display the meters have been made and still need to be implemented in. The images portraying the needs are based on percentages, so even as the pet's maximum hunger/fun/bladder increases, the graphic meters will portray them accurately.
Pets will age in real time and that time will convert from seconds, to minutes, to hours, and to days. There will be a menu that will allow you to see the age of your pet.
Three of the pet's needs will decrease with time, Hunger, Bladder, and Fun. These variables will deplete at different rates than each other and will be somewhat random. So far, the images to display the meters have been made and still need to be implemented in. The images portraying the needs are based on percentages, so even as the pet's maximum hunger/fun/bladder increases, the graphic meters will portray them accurately.
Wednesday, March 6, 2013
Let it begin!
Hello, Welcome to our blog on the Virtual Pocket Pet app.
This is a project we, Merphy Syphokham and Matthew Hagen, have created to teach us about creating video games. We wanted to learn a bit about the production pipeline, How to program AI, menus and various other aspects needed to make a game playable. We also wanted to improve our modeling skills to best optimize for a low poly game that allowed for fluid animation.
Our first Entry is of a few models Matthew Hagen created for the game. These are images of a few of the proposed pets you can raise and play with.
This is a project we, Merphy Syphokham and Matthew Hagen, have created to teach us about creating video games. We wanted to learn a bit about the production pipeline, How to program AI, menus and various other aspects needed to make a game playable. We also wanted to improve our modeling skills to best optimize for a low poly game that allowed for fluid animation.
Our first Entry is of a few models Matthew Hagen created for the game. These are images of a few of the proposed pets you can raise and play with.
The top one is the most recent model. It is a dragon creature that has yet to be textured and rigged. Second in the list is a ghost creature that i s textured and rigged. However, we think he'll adjust the white texture to make it a bit more interesting to look at. The last is a robot character that is both textured and Rigged. The robot is Matthews favorite character as of now.
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